However, making its debut is the Magic Carrot, which transforms Mario into Bunny Mario, complete with the ability to hover using rabbit ears. These include the Super Mushroom and Fire Flower, which have been franchise staples since the beginning. Throughout Super Mario Land 2, the player has access to a variety of power-ups. Whether it’s the spooky Pumpkin Zone, the aquatic Turtle Zone, or Mario Zone, the latter of which sees the player traverse through a giant, mechanical Mario, there’s seldom a dull moment in Super Mario Land 2. Furthermore, these zones can be played in any order and boast unique themes, allowing them to showcase their own character. The game is broken up into different themed zones, each housing a certain number of levels with each zone concluding with a boss fight. GameplayĬompared to its predecessor, Super Mario Land 2 is more open-ended. With that said, it’s appropriate for this title in terms of its time of release and the platform in which it originated. Simply put, 6 Golden Coins doesn’t feature a deep story. Furthermore, the island of Mario Land is robust with character, which helps to move the story forward. Unlike Tatanga, the final boss of the original title, Wario is more recognizable. However, it is buoyed by the inclusion of a new antagonist. It’s up to Mario to travel throughout the various areas of Mario Land, retrieve six of its Golden Coins, and ultimately confront Wario to reclaim his palace.Īs was the case with the original Super Mario Land, 6 Golden Coins doesn’t feature a deep narrative. Wario, an ill-tempered acquaintance of Mario, places an evil spell on the island and its inhabitants. While Mario was away from his private island, appropriately named Mario Land, mischief was afoot. Super Mario Land 2 takes place following the events of the original title. Wario’s debut aside, this is one of the must-play Game Boy titles.
This was perhaps the greatest contribution of Super Mario Land 2: 6 Golden Coins. Furthermore, it would mark the debut of Wario, a more rotund, sinister-looking version of the mustachioed hero.
Yokoi’s development team strived to create a game that wasn’t “bound by the conventions” of earlier Mario titles. Returning to the helm, for this project, was Gunpei Yokoi in addition to his work on the original Super Mario Land title, he helped create countless Game Boy games, maximizing the capabilities of the system.